20703415 - LABORATORY: DIGITAL MEDIA

The workshop aims to provide the elements for a methodology that allows to use creatively the normal digital equipment on the market.

Curriculum

teacher profile | teaching materials

Mutuazione: 20703415 LABORATORIO DI ARTI DIGITALI in DAMS (Discipline delle Arti, della Musica e dello Spettacolo) L-3 GATTI GIUSEPPE

Programme

The workshop aims to introduce the students to practice and ideas related to digital arts. After an historical and theoretical introduction on digital culture, with a focus on the relationship between performance and media, students will practice some artistic techniques and languages in order to design, develop and present a project of digital arts with the guidance and assistance of the professor.

Core Documentation

- Chun Wendy Hui Kyong, Programmed Visions. Software and Memory, The MIT Press, Cambridge MA, 2011.
- Parikka Jussi, What is Media Archeology?, Polity Press, Cambridge (UK), 2012.
- Schechner Richard, Performance Studies: An Introduction (Third Edition), Routledge, London and New York, 2013.
- Gatti Giuseppe, “Dispositivi del Sé” in Dispositivo. Un’archeologia della mente e dei media, Roma TrE-Press, 2019 (in course of publication).

Type of delivery of the course

After an historical and theoretical introduction on digital culture, with a focus on the relationship between performance and media, students will practice some artistic techniques and languages in order to design, develop and present a project of digital arts with the guidance and assistance of the professor.

Attendance

Attendance to at least 80% of the lessons is mandatory in order to receive an attendance certificate.

Type of evaluation

Certificate of attendance will be released due to frequency and by evaluating the active participation of the student.

teacher profile | teaching materials

Programme

The workshop aims to introduce the students to practice and ideas related to digital arts. After an historical and theoretical introduction on digital culture, with a focus on the relationship between performance and media, students will practice some artistic techniques and languages in order to design, develop and present a project of digital arts with the guidance and assistance of the professor.

Core Documentation

- Chun Wendy Hui Kyong, Programmed Visions. Software and Memory, The MIT Press, Cambridge MA, 2011.
- Parikka Jussi, What is Media Archeology?, Polity Press, Cambridge (UK), 2012.
- Schechner Richard, Performance Studies: An Introduction (Third Edition), Routledge, London and New York, 2013.
- Gatti Giuseppe, “Dispositivi del Sé” in Dispositivo. Un’archeologia della mente e dei media, Roma TrE-Press, 2019 (in course of publication).

Type of delivery of the course

After an historical and theoretical introduction on digital culture, with a focus on the relationship between performance and media, students will practice some artistic techniques and languages in order to design, develop and present a project of digital arts with the guidance and assistance of the professor.

Attendance

Attendance to at least 80% of the lessons is mandatory in order to receive an attendance certificate.

Type of evaluation

Certificate of attendance will be released due to frequency and by evaluating the active participation of the student.