The course aims to provide students with skills related to film grammar through an extended analysis from “classic cinema” to contemporary cinema, in order to investigate aesthetic and stylistic elements and their cultural and political outcomes.
teacher profile teaching materials
"The logic of videogames and contemporary post-modern aesthetics", "images in the network", "3D and VR", "American television seriality", "intensified cinema", "the universe" of surveillance ", "the neo-neo-baroque cinema complementary to a nostalgia for the analogue", "the digital-resistive cinema, low budget and antisystem. The "out of norm".
These trends, among the many strategies of the present, go in the context of a more general divide between high definition and low definition, between mainstream cinema and niche cinema, both characterized by an implosion of the narrative system and a desire for experimentation brought by the way of production or from the film texts.
Students are expected to follow the conference "From entertainment to entertainment, cinema, media and forms of involvement from modernity to today", XXIV International Conference of Film Studies, Rome, 22-23 November 2018, and the related event of opening (November 21) at the Palladium Theater.
Federica Pellegrini, "Entrare nel contemporaneo, La lezione di 24, Lost e FlashForward", Roma, Bulzoni, 2015
Notes (shop in Via Giulio Rocco)
Programme
The course intends to reason on the visual culture of the new millennium, identifying some traces that interact with each other and point out contemporary aesthetic experimentations, both on the mainstream film and on the "author" cinema. Categories, moreover, that of the Author and of the "commercial" cinema that have been widely re-discussed. The proposed module, is looking for the title of a new book by Andrea Rabbito, some paths looking for some clues able to explain the great revolution underway in the visual arts, in a cinema increasingly "expanded" where old categories and classifications have always less sense."The logic of videogames and contemporary post-modern aesthetics", "images in the network", "3D and VR", "American television seriality", "intensified cinema", "the universe" of surveillance ", "the neo-neo-baroque cinema complementary to a nostalgia for the analogue", "the digital-resistive cinema, low budget and antisystem. The "out of norm".
These trends, among the many strategies of the present, go in the context of a more general divide between high definition and low definition, between mainstream cinema and niche cinema, both characterized by an implosion of the narrative system and a desire for experimentation brought by the way of production or from the film texts.
Students are expected to follow the conference "From entertainment to entertainment, cinema, media and forms of involvement from modernity to today", XXIV International Conference of Film Studies, Rome, 22-23 November 2018, and the related event of opening (November 21) at the Palladium Theater.
Core Documentation
Andrea Rabbito (ed.), "La cultura visuale del Ventunesimo secolo", Milano, Meltemi, 2018Federica Pellegrini, "Entrare nel contemporaneo, La lezione di 24, Lost e FlashForward", Roma, Bulzoni, 2015
Notes (shop in Via Giulio Rocco)
Type of delivery of the course
The course is delivered through classroom-taught lessons that provide - for the purpose of a better understanding of the topics addressed by the students - the use of slides and/or the screening of movies and videos.Attendance
Attendance is strongly recommended.Type of evaluation
Oral exam